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PURSUIT-EVASION GAMES

A Sensor Actuator Network (SAN) is a network of devices equipped with sensing, communication, actuation (e.g.: mobility) and computation capabilities. Many SAN automation tasks, such as surveillance and tracking, can be modeled as pursuit-evasion games. In a pursuit-evasion game, one or more pursuers try to capture an evader who, in turn, tries to avoid capture. This project will develop a theory of pursuit-evasion games taking place in complex environments among complex systems, such as SANs.

Pursuit strategies to be developed as a part of this project will provide robust solutions for a number of SAN automation tasks in emergency response, search and rescue, energy and environmental monitoring, and health care automation. In particular, their utility will be demonstrated on a prototype system for monitoring the elderly. More broadly, the results of this project will participate in the formation of the next generation of automation technologies by advancing the state-of-the-art in distributed sensing and decision making.

Pursuit-evasion games among complex systems are computationally hard in their most general form. Hence, we focus on instances that model SAN automation tasks. Specifically, this project involves (i) the investigation of the effect of information available to the players on the outcome of pursuit-evasion games, (ii) the development of distributed pursuit strategies which efficiently reason about various forms of uncertainty, and (iii) the adaptation of these results to solve two ubiquitous sensor-actuator network automation tasks (tracking and surveillance) in a robust fashion.

Our previous contributions can be summarized as follows:

A full list of publications on pursuit-evasion games is available here.

Outreach

This work is supported in part by NSF CCF-0634823

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